Brujah

"All creatures of sentience deserve to be free - it is our born right. When we overthrow this decadent system that attempts to rule us, we can overthrow the system that rules the mortals as well. We shall be the saviors of the Earth."

"The Brujah live by the rule: No one can pick on my little brother but me. This is all well and good if there is someone from outside the family giving you grief, but that usually only happens once. Coaches always say that the body remembers what the mind forgets, and the Brujah are really good at teaching the body. School of Hard Knocks, you know. What the Brujah offer one another is a mob of well-armed thugs with a bad attitude. They'll pound one another as soon as you look at them, but they close ranks tightly against outsiders. This is an invaluable asset, especially if you are dealing with members of other clans. Knowing how the Brujah treat their own, it's probably also a smart career move."

"They are bound together primarily by their rebellious nature, a nature that is only increased by the most marked behavioral symptom of vampirism. They are quick to anger, and particularly well-equipped to give expression to it. Violence is most often the preferred means of discourse. Individually or as a group, they are iconoclastic. It is little surprise that the vast majority of anarchs come from this clan." -- The Prince's Primer

The Brujah clan is almost completely composed of rebels of one kind or another, forever searching for the ultimate expression of their individuality. The Brujah are punks, skinheads, bikers, death-rockers, freaks, socialists and anarchists. They tend to be stubborn, highly aggressive, ruthless, sensitive to slights, and extremely vengeful. They are the most uncontrollable of all the Kindred.

These malcontents tend to be fanatical in their disparate beliefs - the only thing that unites them is their desire to overthrow the social system, be it vampiric or mortal, and replace it with one of their own making (or with nothing at all). Many are bullheaded crusaders of the worst sort, devoted to their cause until they become blind to any other shades of the truth.

Though the Brujah are incredibly fractious, they aid each other in times of need, regardless of past disputes and antagonisms. If the Brujah call is made, others will respond, but the gathered host will be enraged if they think the call was unwarranted. The clan is poorly organized and only occasionally holds informal meetings. Indeed, Brujah rely on their chaotic behavior to gain the results they desire. Other Kindred allow them their eccentricities; indeed, certain activities that would get other Kindred extinguished earn them only the remark, "Oh, a Brujah." Insolent outbursts and fevered ravings are to be expected from the Brujah. The other Kindred have simply learned to provide the Brujah an amount of leeway which would be given to no other vampire.

Nickname: Rabble

Appearance: Brujah tend to dress in whatever style is the most outrageous of the period, though some dress in a way that conflicts with the rest of the clan so as to be the "most" rebellious. Leather coats, spiked hair, chains and black boots are common today, as are the various garbs of antiquity, especially those of the Renaissance. They may also dress and assume the attitudes of street hoods, neo-Nazis, or even Deadheads.

Haven: Brujah live wherever they choose, frequently kicking whatever unlucky individuals lived there before them. By habit they move about quite a bit, never staying in one place for longer than a month. They typically possess many different "safe houses" where they can hide in times of turmoil. A new tactic of some Brujah is to move in with suburban families, Dominating them into submission. The Brujah "hang out" with the family for a few weeks, and then move on when they get bored. Certain Brujah "recruit" the rebellious teenagers in the households just before they move on.

Background: Brujah naturally prefer rebels when they choose their progeny. Only rarely is a neonate guided through the process. Typically, new Brujah are left to their own devices, summoned and aided only at the whim of the sire. Often the sire remains anonymous, so as to avoid the wrath of a strict prince. Often a sire will create more than one childe at a time, forming a brood. Brujah don't always seek the permission of the prince when they create progeny, so the chances of the childer's survival are greater if there is a group of them. It is a strategy of numbers - the more progeny created, the more likely some will survive.

Character Creation: Brujah often have criminal or punk concepts, but many of them are intellectuals as well. They normally have very aggressive Demeanors and very extreme Natures. Physical Attributes are primary, as are Skills. Brujah commonly have Contacts, Allies and Herd as their Background Traits.

Clan Disciplines: Celerity, Potence, Presence

Weaknesses: The members of this clan fall into frenzies far more readily than other vampires. However, the Brujah flatly deny this; indeed, they become exceedingly hostile (even to the point of frenzy) if the subject is raised. The difficulty for frenzy rolls is always two higher than the number listed.

Organization: This clan is poorly organized and rarely meets formally. However, its membership supports the anarchs more than any other clan. Indeed, it lies at the movement's core.

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