Additional Path (Tremere, 3 pt. Merit): Your studies allow you to purchase an additional path of Thaumaturgy to begin with at the in-clan cost, in addition to the Path of Blood.
 
Artistically Inept (Toreador, 2 pt. Flaw): You must work harder than most artists to accomplish great work. You are still capable of creating a masterpiece, but it is tougher for you than for someone else of equal training. All difficulties on Creativity rolls and Artisitc Expression rolls are increased by two to a maximum of nine.
 
Anarch Tendencies (Brujah, 1-3 pt. Flaw): You are a known anarch supporter, and are distrusted and disliked by the powers that be. The greater the point value of this flaw, the more Camarillia society as a whole distrusts you.
 
Animal Succulence (Gangrel, 1 pt. Merit): Animal blood is more tasty and nourishing for you than for other vampires, allowing you to survive on animal blood with ease.
 
Beastmaster (Gangrel, 1 pt. Merit): You may train and ghoul animals, making them into loyal servants and pets. Without this merit, ghoul animals tend to be wild and hard to control.
 
Blasé (Brujah or Toreador, 5 pt. Merit): Others do not easily impress you. You automatically resist all Presence powers. However, if the kindred using Presence is far more powerful than yourself (i.e. he has Advanced powers) you must spend a Willpower in order to resist.
 
Blunt Teeth (Nosferatu, 1pt Flaw): Your teeth are huge and square, not sharp like those of most other Vampires. You must score one extra success to do damage with a bite, and once you have locked your teeth into your prey, you automatically cause the victim one additional Health Level of damage for every two Blood Points taken (you have to chew and chew and chew...).
 
Clan Membership (Caitiff, 3 pt. Merit): Either by artifice or by adoption, you are considered a member of a legitimate Clan, and can gain status as normal.
 
Club Foot (Nosferatu, 1pt Flaw): One of your feet is gnarled and deformed. You move at only half normal speed.
 
Connected (Nosferatu, 2 pt. Merit): You have a knack for the seamy underside of things. For every two street, underworld or police influences you acquire (ie for every 2 dots in Streetwise, Contacts, or the like) you gain one additional dot of that type.
 
Controllable Thirst (Toreador, 1 pt. Merit): Because Toreador spend so much time around mortals, resisting Frenzy caused by the smell, sight, or taste of blood is easier for them. Whenever the Kindred makes a Frenzy roll over blood, reduce the difficulty by three.
 
Disgusting (Nosferatu, 2pt Merit): You have the ability to contort your body and face in all sorts of shocking and grotesque ways. You can drool blood, pop your eyes out to double their width, spontaneously grow and burst boils on your flesh, extend your tongue three feet out of your mouth, etc. In addition, you are an accomplished practitioner of the fine art of disgusting others, and take considerable pride in your ability to gross out anyone or anything.
   By concentrating for a turn and spending a Blood Point, you may will your body to do something vile, making a Wits + Intimidation roll (difficulty of the opponent's Wits + Self Control). Each success on this roll subtracts one from the opponent's Dice Pool for any action taken next turn. (The opponent is so repulsed and horrified by your antics that concentration is broken.)
 
Enchanting Voice (Toreador, 2 pt. Merit): You have an enchanting voice, which gives a -2 difficulty to all social rolls which relate to voice (including singing rolls).
 
Eye for Beauty (Toreador, 1 pt. Merit): The Kindred is a natural critic. Reduce the difficulties for Art Appreciation by four.
 
Foul Blood (Nosferatu, 3pt Merit): Your blood tastes truly awful. Opponents who bite you in combat must make a Willpower roll (difficulty 6) or spend the next turn retching and gagging. The idiot who actually tries to commit diablerie upon you must make a Willpower roll (difficulty 9) and score three successes to complete the process.
 
Gift Of Proteus (1/2/4 pt. Merit): This merit allows the Gangrel to 'fine-tune' the shapes achieved by Shadow Of The Beast, the number of points determining the scope of variation. For 1 point the character chan choose the color that his eyes glow. For 2 points, the character can achieve minor variations of a form (ie choose the actual breed of wolf form). For 4 points, the character can transform herself into another form instead of the traditional wolf and/or bat form.
   Note that in some cases this merit is unnecessary - the Storyteller may decide that someone from a different country can change into a more appropriate form for that country (see the Protean power).
 
Gifted (Toreador, 3 pt. Merit): You are gifted - the difficulty on all Creativity rolls and Artistic Expression rolls are reduced by three.
 
Greater Colors (Toreador, 3 pt. Merit): The vampire sees colors more distinctly and with greater definition. The world is far more colorful. Unfortunately, the vampire is more likely to become enraptured by colorful objects. Despite the drawback, when used in conjuction with Aura Perception, the vampire will discover far more information about her target.
   The difficulty for reading a target's aura is reduced to five, and the player may ask the Storyteller one question about the target for every success (the Storyteller must provide accurate information). This may be used only once per story on a particular target. Finally, all Artistic Expression difficulties involving color are reduced by one.
 
Hierarchy Whipping Boy (Tremere, 5 pt. Flaw): Blame flows downhill, and for some reason, every ounce of it seems to slide down the pyramid and land on you. You are always the scapegoat for anything that goes wrong near you, and never get credit with the higher-ups for your successes.
 
Lizard Limbs (Nosferatu, 1 pt. Merit): When your limbs are restrained or grappled, you may spend a Blood Point and make a Willpower roll (difficulty 8). If you succeed, you may "shed" a limb, leaving it in your opponent's grasp while you escape.
   The limbs may be regrown normally. If you shed enough limbs, you can escape nearly any bonds, though it is difficult to flee the scene of captivity when one has no legs. Nosferatu with this Merit often use it for practical jokes ("Let's shake on it...").
 
Long Fingers (Nosferatu, 1pt Merit): Your fingers are unnaturally long and spidery. You gain one extra die to Dice Pools involving digital coordination or grappling.
 
Madness Network (Malkavian, 1-3 pt. Merit): You gain certain bizarre insights from the whispers of your fellow kooks. For each point in this merit, you learn one rather arcane but always useful rumor per game session.
 
Master of Obfuscate (Nosferatu, 2 pt. Merit): You get +2 dice to any Dice Pools in rolls involving your Obfuscate.
 
More Colors (Toreador, 2 pt. Merit): You can see more colors than the normal and have +2 dice to any Dice Pools involving Heightened Senses (sight) and Aura Perception.
 
Mortal Double (Toreador, 2pt Merit): You have the services of someone alive who looks just like you. This person might be your actual twin, a long lost brother or sister, a master of disguise, a Progenitor clone or even a victim of Vicissitude. However, unless he is a ghoul, he will continue to age normally (and eventually be unable to act as your double).
   The double may move about freely during the day, aiding you in hiding your vampiric nature. The double must be fully aware of your personal life, including all your relationships and activities (give him the ghoul Abilities Steward and/or Kindred Lore). He must also be a good actor (give him the Ability Performance (acting)).
 
Mystic (Tremere, 2 pt. Merit): For every two dots of Occult knowledge you acquire (including dots in a Path), you gain one additional dot.
 
Nosferatu Caitiff (Caitiff and Nosferatu, 1pt Flaw): You were Embraced by a Nosferatu, but failed to meet the standards of even that clan, and were subsequently rejected by your sire. As you did not complete the Becoming process, you were not fully transformed, but you still look rather odd. You begin the game with an appearance rating of 1, and raising your Appearance costs double the number of experience points.
   In addition, you present a tempting target for just about any bully - other Caitiff may not have much to kick around, but a "Nosferatu reject" certainly offers possibilities for abuse. Not all Caitiff sired by Nosferatu have this flaw; nobody knows why some do and some don't.
 
Oversized Fangs (Nosferatu, 1pt Merit): When you grew your fangs, you really grew them. Your fangs are enormous, snaggly things resembling cobra fangs or possibly even tusks. Your bite does one additional die of damage, and you may add one to your Intimidation Dice Pool.
 
Oversized Mouth (Nosferatu, 1pt Merit): Your mouth is huge and you are able to open it to prodigious width. You may drink an additional two Blood Points from your victim each turn.
 
Parasitic Infestation (Nosferatu, 2pt Flaw): In many ways this Flaw is the negative counterpart to Swarm Attractor (above). Several species of hemovores - ticks, lice, mosquitoes, gnats, chiggers, leeches and the like - find your blood particularly tasty. These creatures crawl and hide among the creases and folds of your skin despite your best efforts to remove them. Particularly persistent are those vermin that drink from you three times and thus become enormous, bloated, Blood Bound ghouls. You may not command the vermin in any fashion; they are too intoxicated on your vitae to be of any use (though they do love you, for what it's worth).
   The parasites also drink from one to four of your Blood Points each night (roll a die, and divide by three, rounding up.) This forces you to hunt more often. Finally, the constant itching and irritation gives you a +1 difficulty to all your rolls to avoid frenzy.
 
Patagia (Nosferatu, 4pt Merit): You have grown large flaps of skin under your arms, like those of a pterodactyl or flying squirrel. You may use these patagia to glide for short distances, provided there is an updraft or strong wind.
 
Poor Taste (Toreador, 1 pt. Flaw): You can never have the Art Appreciation skill. You are forever a Poseur, and you have no ability to judge a masterpiece from trash. In fact, if you had the choice, you would choose the trash.
 
Powerful Ghoul (Toreador, 5pt Merit): You have a very powerful ghoul Blood Bound to you. The ghoul has 3 free picks in Disciplines other than those banned for ghouls (see the Ghouls Players Guide), although at least one pick must be put into Potence. The ghoul is also very competent, having an Attribute track of 8/6/4 and possessing 7 Abilities and 5 Influences.
   The ghoul will do anything you say, since it loves you so much. However, the ghoul might also get jealous of any relationships you have with others. Another player must run your Powerful Ghoul.
 
Public ID (Ventrue, 2 pt. Flaw): You are a known, relatively high profile mortal, and must put a great deal of effort into maintaining your masquerade.
 
Putrescent (Nosferatu, 3pt Flaw): The mystic processes that inhibit the natural decay of the vampiric form were less effective on you. As a result, you constantly rot, though a day's rest checks and to some degree heals the effects. Your soak Dice Pool roll is reduced by one, and if you are jarred or hit violently (more than three successes after soak) you must make a Stamina roll (difficulty 6). If you fail, one of your facial features or fingers falls off; if you botch, one of the levels is aggravated and one of your limbs falls off. This will regrow when the aggravated wound is healed.
 
Refined (Toreador, 2 pt. Merit): You are a member of the elite. You are at home in high society and you never feel out of place around the "beautiful people". The difficulty on all Etiquette rolls involving high society is reduced by three. In addition, you are often invited to Toreador socials reserved for those of higher Toreador Prestige (or Camarilla Status) than yourself.
 
Rival (Toreador, 1 pt. Flaw): You have an intense rivalry with another Kindred. You are always competing with this individual, either for fun or out of spite. In besting this individual, you got to extremes, and he behaves similarly towards you. Your rival occasionally gets the best of you, but you do the same to him.
 
Ruse of the Wolf (Gangrel, 2 pt. Merit): In animal form only, the Gangrel still smells alive, even to the super-sensitive nostrils of the Lupines. This is essentially a 'Baby Face' merit for altered forms and may be used against the Lupine Gift Sense Wyrm (giving them -2 dice when employing it against you).
 
Shrewd (Ventrue, 3 pt. Merit): You are an influence master, and every two dots of influence acquired in a given category gives you one additional influence dot in that same category (whether Political, Financial, Criminal, or the like).
 
Slimy (Nosferatu, 2pt Merit): Your skin secretes slime like that of a worm or mollusk. Opponents must score two more successes than normal to grapple you, and your difficulty to soak fire damage is reduced by one (assuming that you have Fortitude).
 
Social Outcast (Toreador, 3pt Flaw): You have severed your ties to the Artistes and the Poseurs. You no longer play their silly games. You will never rise in Clan Prestige, and you are the equivalent of an anarch. However, the anarchs will not accept you due to some past transgressions you have committed against them (discuss this with the Storyteller). You have no place in the world of the Damned.
 
Spawning Pools (Nosferatu, 2 pt. Merit): Your sewer lairs contain pools in which you can create swarms of ghouled vermin that you can train to do your bidding.
 
Stench (Nosferatu, 1pt Flaw): Few Nosferatu smell good, but you reach a new nadir of odiferousness. Even other Nosferatu are repulsed by your stink, and you have -2 dice to Stealth Dice Pools against any creature that can smell (unless you are upwind).
 
Supernatural Spouse (Toreador, 4 pt. Merit): You share a relationship equivalent to marriage with a supernatural creature other than another Kindred. Both of you receive the benefits of the True Love Merit for one another. This creature may be a mage, werewolf, changeling, a wraith, or something even more unusual. Unfortunately, both of your kind would consider you threats if they knew of your relationship. You may declare you love for one another openly, although you risk becoming an outcast - or worse. You and your spouse would die or kill for one another.
 
Swarm Attractor (Nosferatu, 2pt Merit): You must have at least one dot in Animalism to take this Merit. Your skin exudes a grease that attracts flies, gnats, bees, and other flying insects. While these insects normally buzz passively about you in a thick cloud, you may command them in a limited fashion. The bugs may travel up to 20 feet from you to sting and distract your foes. The swarm does no actual damage, but any being caught in the swarm must make a Willpower roll (difficulty 7). If the roll fails, the victim loses two dice from her Dice Pool that turn; if it botches, she may take no action whatsoever.
 
Tortured Artist (Toreador, 1pt Flaw): You must suffer for your work. Your work is never good enough to suit you. You often suffer ennui for extended periods of time, preventing you from working steadily. In addition, you constantly find yourself in heartbreaking positions; perhaps you subconsciously lead yourself into those situations to acquire the experience you need for your work.
 
Tough Hide (Nosferatu, 2pt Merit): Your skin is thick and leathery, resembling that of an Elephant or Rhinoceros. You gain one extra die on your soak Dice Pool (though not to soak fire and sunlight).
 
Unimpressed (Brujah or Toreador, 3 pt. Merit): You gain a free retest resisting all uses of Presence against you.
 
Vampire Spouse (Toreador, 5pt Merit): You hold regent over another Kindred, though she holds regent over you as well. The two of you are in love, and you both automatically have the benefits of the Merit True Love. Your Vampire Spouse is your equal in terms of power and status. However, as a couple, you are very formidable. You allow nothing to get in the way of your love. You and your spouse would die or kill for one another. Another player must run your Vampire Spouse.
 
Vulgar (Toreador, 1 pt. Flaw): You will never fit into high society. You are crude, rude and socially unacceptable, forever a Philistine. You are treated as having one less level of Status when invitations to Toreador socials are prepared. You will never be fully accepted as a Toreador. Many will question your Sire and possibly ridicule him for choosing you.
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