MAKING A D:tF CHARACTER:
The following is merely a "cheat sheet" or guide. You are highly encouraged to at least buy or get access to the core book (WW8200).
1. Player Name: Put your name
2. Mortal Name: Put the name of your character (Mortal Host).
3. Celestial Name: Put the name of your Fallen (not "True Name"). Note: You should not reveal this name to other PC's lightly, as it has power over your Demon IC.
4. Chronicle: Put "Las Vegas Nights" or "LV"
5. Nature: This is your true Nature, not the face the world sees. This aspect is vital, as you must act in the spirit of your True Nature to regain lost or spent Willpower.
6. Demeanor: Your Demeanor is the face you put on to the world, how you act. Nature and Demeanor must not be the same type.
7. Mortal Concept: The archetype of your Mortal Host. Concepts are usually a 1-2 word root-level label for who your character is at the core (not in a supernatural sense). Examples might be: Drifter, Intellectual, Party Animal, Politician, Misguided Prophet, Socialite. These are stereotypes and needn't be literal; details would be covered in your background.
8. Demon Concept: The archetype of your Fallen PC (1-2 words)
9. House (Sebettu), the seven celestial houses of angels: There are Seven Houses of the Fallen --
The player characters are divided up into seven different groups (called Houses), based on the choir of angels they belonged to before the rebellion. Each of them was given charge over a different aspect of creation, and this authority carried through to their demonic existence. The houses are, in order from highest to lowest:
10. Faction: There are Five Factions of the Fallen --
11. Visage: Your Apocalyptic/Revelationary form of choice. Each confers various addition powers. The Demon ST may have to help you choose the powers and aspects of your Apoc Form.
12. Title: This should usually be left blank at startup unless the Demon ST tells you your character already has a title. Normally you earn it in RP, usually from the Baron Tyrant in charge.
13. Attributes (Physical/Social/Mental): You will have 7/5/3 starting dots. Give thought to spending them according to the kind of person your character is, not what looks neat or what you think you have to have to keep from being killed.
14. Abilities (Talents/Skills/Knowledges): You will have 13/9/5 starting dots. You may not have anything above 3 dots in Initial Stage here.
Please do not "Min-Max" either (where you have all your dots in just a couple areas, and nothing anywhere else).
Also remember new characters grew up in the modern world. That means it is unlikely you don't know at least a LITTLE Computers and how to Drive. Some may not but you should be able to justify this in the background.
NB: Specializations (for Attributes and/or Abilities) -- If you have a 4 or higher, you may take a specialization in something, but the bonus rerolling ONLY is done when you are using that specific specialization.
Example, if you have an Appearance of 4 and your specialization is "Sexy", you only get the bonus when you are trying to deliberately be "sexy" in your RP.
15. Advantages (Backgrounds/Lores/Virtues): You get 3 starting Lores dots. You have 5 starting dots for Backgrounds (we highly recommend at least Resources 2 in order to be able to afford to live in LV at all, but you can also buy this up with Freebies.) You have 3 starting dots for your Virtues.
The Fallen's powers are called Lores, and there are a total of 23 different lores to choose from. Each of the houses has three lores unique to their house, and there are two more "common" lores that any demon can learn. The lores are arranged in the standard five-point scale of the Storyteller system, so there are a total of 115 individual evocations (as the individual powers are called) that can be generated.
16. Merits & Flaws: Add in Initial Stage. You may not have more than 7 total points of either Merits or Flaws. Any overages can be adjusted in Freebies stage: if you have more Merits than Flaws, subtract the difference from your Freebies. If you have more Flaws than Merits you may add the difference to your allowed Freebies (up to 22 total (15+7) Max).
17. Faith: Faith is what powers demonic powers, and it behaves in many ways like Glamour from Changeling. Like Torment, Faith is rated on a scale of 1 through 10, with both a permanent and temporary rating.
18. Torment (Permanent & Temporary): Torment is, basically, the demonic equivalent of Vampire's humanity trait. Rated on a scale of 1 through 10, it measures how close the demon is to their true angelic heritage.
19. Willpower: [NEEDS FURTHER EXPLANATION]
20. Apocalyptic Form: [NEEDS FURTHER EXPLANATION]
You may use the guidelines from the D:tF Player's Guide WW8202 to create your Apoc form.
21. Pacts: [NEEDS FURTHER EXPLANATION]
22. Thralls: [NEEDS FURTHER EXPLANATION]
23. Description: Self Explanatory - fill in the blank summary.
24. Equipment/Clothing, Notes: You can put notes in here for things that have no other spot, but the space is limited. Things that need further explaining, put on your background.
Secondary Abilities: Fallen are entitled to these.