Abilities (Talents/Skills/Knowledges): You will have 13/9/5 starting dots. You may not have anything above 3 dots in Initial Stage here. Please do not "Min-Max" either (where you have all your dots in just a couple areas, and nothing anywhere else). Also remember new characters grew up in the modern world. That means it is unlikely you don't know at least a LITTLE Computers and how to Drive. Some may not but you should be able to justify this in the background.
| Architecture | |
| Area Lore | |
| Athletics - Scuba | |
| Bureaucracy | |
| Computer | |
| Computer - Hacking | |
| Computer - Programming | |
| Cosmology | |
| Cryptography | |
| Economics | aka: Business |
| Electronics | |
| Engineering - Civil | |
| Engineering - General | |
| Engineering - Mechanical | |
| Engineering - Nuclear | |
| Enigmas | |
| Finance | aka: Accounting |
| Heraldry | |
| Herbalism | |
| History | |
| History - Art | |
| History - Church | |
| History - Literature | |
| History - Political | |
| Investigation | aka: Research |
| Investigation - Forensics | aka: Criminology |
| Law | |
| Linguistics | |
| Literature | |
| Lore - Angelic | |
| Lore - Changeling | |
| Lore - Church | |
| Lore - Covert Ops | |
| Lore - Criminal | |
| Lore - Demons | |
| Lore - Government | |
| Lore - Kindred | |
| Lore - Lodge | |
| Lore - Mage | |
| Lore - Martial Arts | |
| Lore - Mummy/Immortal | |
| Lore - Music | |
| Lore - Sabbat | |
| Lore - Spirit | |
| Lore - Sports | |
| Lore - Stories/Tales | |
| Lore - Performance | |
| Lore - Trivia | |
| Lore - Werecreatures | |
| Lore - Wraiths | |
| Lore - Wyrm | |
| Math | |
| Medicine | |
| Medicine - Acupuncture | |
| Medicine - Anatomy | |
| Medicine - Genetics | |
| Medicine - Holistic | |
| Medicine - Surgery | |
| Medicine - Toxicology | |
| Medicine - Veterinary | |
| Music - Composition | |
| Occult | aka: Mysteries |
| Occult - Alchemy | |
| Occult - Astrology | |
| Occult - Cosmology | |
| Occult - Mythology | |
| Philosophy | |
| Politics | |
| Ritual | aka: Ceremony, Liturgy |
| Science | |
| Science - Anthropology | |
| Science - Archaeology | |
| Science - Astronomy | |
| Science - Biology | |
| Science - Botany | |
| Science - Chemistry | |
| Science - Ecology | aka: Naturalist |
| Science - Geology | |
| Science - Metallurgy | |
| Science - Meteorology | |
| Science - Physics | |
| Science - Zoology | |
| Sign Language | |
| Tactics | aka: Strategy, Military Science |
| Taxidermy | |
| Technology - Cybernetics | |
| Tech/Repair - Gunsmith | |
| Tech/Repair - Vehicle Mechanic | |
| Tech/Repair - Weaponsmith | |
| Thanatology | [Mummy] |
| Theology | |
| Writing - Composition |
NB: Specializations (Attributes and/or Abilities) -- If you have a 4 or higher, you may take a specialization in something, but the bonus rerolling ONLY is done when you are using that specific specialization.
Example, if you have an Appearance of 4 and your specialization is "Sexy", you only get the bonus when you are trying to deliberately be "sexy" in your RP.