You get one free dot in each virtue.
Camarilla/Anarchs/Independents start with 7 dots to spend in virtues. Sabbat start with 5.
If a character is on a path of enlightenment that requires a change in virtues (Conviction instead of Conscience and/or Instinct instead of Self-Control) you do not get the free dot in that virtue, but you do get a free dot in any virtue not changed from it's normal, default, state (Conscience, Self-Control and Courage are defaults).
Conscience is a trait of self- awareness which
enables you to evaluate your own conduct.
* Uncaring
** Normal
*** Ethical
**** Righteous
***** Remorseful
Self-Control is used to resist temptation, frenzy,
etc.
* Unstable
** Normal
*** Temperate
**** Hardened
***** Total self-mastery
Courage is a quality of the mind that enables
you to stand up in the face of opposition, hardship or danger.
* Timid
** Normal
*** Bold
**** Resolute
***** Heroic
Humanity (it's your Conscience+Self-Control Rating)
is a measure of how much of your character's mortal nature remains despite the
curse of vampirism.
- Monstrous
* Horrific
** Bestial
*** Cold
**** Unfeeling
***** Distant
****** Removed
******* Normal
******** Caring
********* Compassionate
********** Saintly
Effects of Humanity
1 - How human the person appears.
2 - During the day a vampire may not roll more dice than she or he has humanity.
3 - Humanity affects Virtue when you attempt to resist frenzy, you may not roll
more dice that you have Humanity.
4 - The length of time spent in torpor is also directly affected by the Humanity
rating.
(Some vampires has accepted the beast within, and therefore are devoid of humanity (actually their scores are 3), and possess a different set of virtues. These kindred follow what is known as a Path of Enlightenment. Please pick up Vampire the Masquerade 3rd Edition, Guide to the Sabbat and Guide to the Camarilla for more information or click here!)
Willpower (it's your Courage Rating) measures
how capable a character is at overcoming the urges and desires that may tempt
him or her.
* Spineless
** Weak
*** Unassertive
**** Diffident
***** Certain
****** Confident
******* Determined
******** Controlled
********* Iron-willed
********** Unshakable
Using Willpower
1 - A Willpower point can be used to give you one automatic success in an action.
Only one point may be used this way per turn.
2 - You can use a point to resist doing something on instinct.(ie: Running from
sunlight, fire.)
3 - A Willpower point can be spent to temporarily offset a derangement.